We are a lot more productive now than we were at one point, with more people working on the project every day. We have hired a lot more freelancers over the last few years to help out on the project, but in terms of getting people into jobs, nothing has changed dramatically. In the last year we have had three people leave full-time. Two have been in different fields, and the third is still out there. There has been some turnover in terms of who is working on the project for what reason, but nothing drastic.
What are your goals for Ghost in the Shell?
The main goal is to produce a great movie that people will want to see on multiplexes. I don’t think it’s a bad challenge to have an artist’s vision on the screen. It’s not a great challenge to have people working from the inside, however, it’s more challenging to try and break free from that kind of constraints. If you do that, then there will be something that you have a strong opinion on that’s totally unique to your work style. When people make your favorite movie, they’re most likely making a movie for the same reasons you are. And there’s nothing wrong with that. There’s nothing to be ashamed of or feel bad about. I just think it’s interesting for people to watch films like this that they might not normally be able to find.
What’s next for Ghost in the Shell in terms of content?
It’s too early to talk about the sequel or what the story is. For the foreseeable future there will be two big projects happening now in terms of content. The first of these is a live-action version of the manga. And the second is the animated feature that we’re already shooting, with all of its characters and characters that make the movie, including G-cups. So we’re kind of on the cusp of two major projects that are both being done simultaneously.
It may seem that the biggest problem a designer faces is actually a simple one: getting away with the obvious. That’s why so many of us love it when people get up close to the products we use every day, even if we’ve never met them before.
But when a designer takes this step, the inevitable consequence is that they are likely to get sued. Because designers are under more scrutiny than ever for the amount of work they put into a product, it’s only a matter of time before someone sues for something like this.