Steps 1 and 2 are identical.
Step 3 must be omitted from the script unless a special case has to be made (e.g. to hide someone’s identity). Here is how I would do it:
Step 1 – Select your target name (in the upper left of the list of target names) and enter an option to remove the target’s title. Select “Show Title” in your target info box. Your original target’s name will then appear in the text field at the top of the page.
Step 2 – Type in a new target for your character
Step 3 – Type in the desired image, choose a folder to store it in and then click “Save” to export the image.
Your new image will be located at the end of the script, and will be included with your script.
So there you go! Just a simple script containing four steps! It’s great but you will have to think of where to place it for each mission. It won’t be a problem if you have an actual character in mind.
How to add custom items and effects
There is still a long way to go after this tutorial. I am still in the process of changing my script to fit my character’s attributes. Right now it looks like this:
So if you wanted to add custom effects to your script you could follow the directions above. You can also add items to the map using the effects script linked above.
Another solution is to use item objects. You can create the item objects or create a custom item and create a script from it. A detailed description of how to use item objects at the bottom of the article! So let’s make an item! I will be adding a red flower to the scene, so I will create a Red Flower Script and add a custom object with the exact same code:
Script: function redflower_item(x1, y1, x2, y2, z) if (x4 >= 4) return “red” end if (x2 >= 2) return “green” end if (x4 >= 2) return “yellow” end if (x2 >= 1) return “black” end
Script: function addItem(x, y, z, i) if (x4 >= 4) return “item1” elseif (x2 >= 2
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